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MeshRenderablePickFromWorldFrustum Method

[Missing <summary> documentation for "M:Demo3D.Visuals.Renderers.Mesh.MeshRenderable.PickFromWorldFrustum(Demo3D.Visuals.IDisplay,Microsoft.DirectX.Matrix,Microsoft.DirectX.Plane[])"]


Namespace: Demo3D.Visuals.Renderers.Mesh
Assembly: Demo3D.Core (in Demo3D.Core.dll) Version: 19.00.00
Syntax
C#
public override bool PickFromWorldFrustum(
	IDisplay display,
	Matrix parentMatrix,
	Plane[] frustum
)

Parameters

display  IDisplay

[Missing <param name="display"/> documentation for "M:Demo3D.Visuals.Renderers.Mesh.MeshRenderable.PickFromWorldFrustum(Demo3D.Visuals.IDisplay,Microsoft.DirectX.Matrix,Microsoft.DirectX.Plane[])"]

parentMatrix  Matrix

[Missing <param name="parentMatrix"/> documentation for "M:Demo3D.Visuals.Renderers.Mesh.MeshRenderable.PickFromWorldFrustum(Demo3D.Visuals.IDisplay,Microsoft.DirectX.Matrix,Microsoft.DirectX.Plane[])"]

frustum  Plane

[Missing <param name="frustum"/> documentation for "M:Demo3D.Visuals.Renderers.Mesh.MeshRenderable.PickFromWorldFrustum(Demo3D.Visuals.IDisplay,Microsoft.DirectX.Matrix,Microsoft.DirectX.Plane[])"]

Return Value

Boolean

[Missing <returns> documentation for "M:Demo3D.Visuals.Renderers.Mesh.MeshRenderable.PickFromWorldFrustum(Demo3D.Visuals.IDisplay,Microsoft.DirectX.Matrix,Microsoft.DirectX.Plane[])"]

Implements

IRenderablePickFromWorldFrustum(IDisplay, Matrix, Plane)
See Also