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MeshRenderable Methods

The MeshRenderable type exposes the following members.

Methods
 NameDescription
Public methodConstruct
(Overrides RenderableConstruct(Document))
Public methodDeconstruct
(Inherited from Renderable)
Public methodEquals 
Protected methodExecuteMeshAffectors 
Protected methodNotifyNeedsUpdateChanged
(Inherited from Renderable)
Public methodPick
(Overrides RenderablePick(IDisplay, Matrix, Ray, PickInfo))
Public methodPickFromWorldFrustum
(Overrides RenderablePickFromWorldFrustum(IDisplay, Matrix, Plane))
Public methodRaisePropertiesChanged Raise an PropertyChanged event for each value.
(Inherited from BindableBase)
Public methodRaisePropertyChanged(PropertyChangedEventArgs) Raise an PropertyChanged event for the specified value.
(Inherited from BindableBase)
Public methodRaisePropertyChanged(String) Raise an PropertyChanged event for the specified value.
(Inherited from BindableBase)
Public methodRender
(Overrides RenderableRender(IDisplay))
Public methodRenderShadow
(Overrides RenderableRenderShadow(IDisplay, Vector3))
Public methodRequestRender
(Inherited from Renderable)
Protected methodSetINotifyPropertyChangedPropertyT Checks to see if the property is the same as the specified value. It they're different then set the value and raise an PropertyChanged event. Property changes on the new value are also listened to and, if one occurs, the propertyChangedCallback handler will be invoked.
(Inherited from BindableBase)
Protected methodSetPropertyT(T, T, PropertyChangedEventArgs) Checks to see if the property is the same as the specified value. It they're different then set the value and raise an PropertyChanged event.
(Inherited from BindableBase)
Protected methodSetPropertyT(T, T, String) Checks to see if the property is the same as the specified value. It they're different then set the value and raise an PropertyChanged event.
(Inherited from BindableBase)
Public methodUpdate
(Overrides RenderableUpdate(IDisplay))
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See Also