Click or drag to resize

InstanceDeserializeFmuState Method

Deserializes the byte vector, constructs a copy of the instance state and returns the pointer to this copy.

Namespace: Emulate3D.FMI.V2
Assembly: Emulate3D.FMI (in Emulate3D.FMI.dll) Version: 19.00.00
Syntax
C#
public Status DeserializeFmuState(
	byte[] serializedState,
	ref IntPtr fmuState
)

Parameters

serializedState  Byte
Pointer to FMU state.
fmuState  IntPtr
Serialized FMU state.

Return Value

Status
Status flag.
See Also