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MatrixRotationYawPitchRoll(Vector3, Vector3) Method

Form a rotation Matrix from Yaw (Y-Axis rotation), Pitch (X-Axis rotation) and Roll (Z-Axis rotation) contained within the Vector3 with Yaw being the Y component, Pitch being the X component and Roll being the the Z component, offset from the origin.

Namespace: Microsoft.DirectX
Assembly: Demo3D.Common (in Demo3D.Common.dll) Version: 19.00.00
Syntax
C#
public static Matrix RotationYawPitchRoll(
	Vector3 ypr,
	Vector3 o
)

Parameters

ypr  Vector3
Vector3 containing the Yaw/Pitch/Roll in radians.
o  Vector3
Origin of rotation.

Return Value

Matrix
Resulting rotation Matrix.
Remarks
Equivalent to Matrix.Translation(-o) * Matrix.RotationYawPitchRoll(ypr) * Matrix.Translation(o)
See Also