PhysicsEngineTicks Property |
Counter incremented every time
AdvanceTime(Boolean, Double) is called, and reset to zero on
Reset.
Remarks
Can be used to notice in other code if a new physics step has been started,
allowing per-physics step caches to be implemented.
Namespace: Demo3D.VisualsAssembly: Demo3D.Core (in Demo3D.Core.dll) Version: 19.00.00
Syntaxpublic ulong Ticks { get; }Property Value
UInt64
See Also