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PhysicsEngine Properties

The PhysicsEngine type exposes the following members.

Properties
 NameDescription
Public propertyCallbacksCount The total number of ProcessContact calls made following the collision detection phase.
Public propertyCCD Whether Continuous Collision Detection should be performed.
Public propertyContactsCount The total number of contact points generated in the collision detection phase.
Public propertyConveyorsGroup The collision group for conveyors.
Public propertyDeflectorsGroup The collision group for deflectors.
Public propertyDiagnosticSensorsGroup The collision group for diagnostic sensors.
Public propertyEngineCollisionDetectionTime The time spent detecting collisions in the most recent timestep.
Public propertyEngineProcessingTime The total time spent processing physics in the most recent timestep.
Public propertyEngineSolverTime The time spent solving constraints in the most recent timestep.
Public propertyFloorsGroup The collision group for floors.
Public propertyLoadsGroup The collision group for loads.
Public propertyNoneGroup The special "None" collision group.
Public propertyPhysicsStepSubscribed Whether anything has subscribed to receive physics step notifications.
Public propertyProcessCollisionsSingleThreaded Whether to process collisions received from the physics engine in the simulation thread.
Public propertyProcessCollisionsTime The time spent processing collisions in the most recent timestep.
Public propertyRandomSeed The random seed for the physics engine.
Public propertyRenderBodyProperties Whether to render physics body properties.
Public propertyRenderPhysics Whether to render physics.
Public propertySensorsGroup The collision group for sensors.
Public propertySimulationGroup The collision group for planar physics.
Public propertySleepingTime The time that a rigid body must be idle, according to the rigid body's LinearSleepingThreshold and AngularSleepingThreshold values, before it is allowed to enter the sleeping state.
Public propertySolverIterations Number of iterations to use when solving constraints in the dynamics response phase.
Public propertyStopBladesGroup The collision group for stop blades.
Public propertyTicks Counter incremented every time AdvanceTime(Boolean, Double) is called, and reset to zero on Reset.
Remarks
Can be used to notice in other code if a new physics step has been started, allowing per-physics step caches to be implemented.
Public propertyTime The current simulation time.
Public propertyVehiclesGroup The collision group for vehicles.
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See Also