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FloatReinit Property

Only used in Model Exchange, ignored for the other interface types. May only be used for a continuous-time state. If true, state may be reinitialized by the FMU in event mode. If false, state will not be reinitialized.

Namespace: Emulate3D.FMI.V3.Description
Assembly: Emulate3D.FMI (in Emulate3D.FMI.dll) Version: 19.00.00
Syntax
C#
public bool Reinit { get; }

Property Value

Boolean
See Also