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State Structure

The state of motion at a particular point in time.
Inheritance Hierarchy
SystemObject
  SystemValueType
    Demo3D.Visuals.MotorState

Namespace: Demo3D.Visuals.Motor
Assembly: Demo3D.Core (in Demo3D.Core.dll) Version: 19.00.00
Syntax
C#
public readonly struct State

The State type exposes the following members.

Constructors
 NameDescription
Public methodState Constructor.
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Fields
 NameDescription
Public fieldAcceleration The signed change in velocity at Time.
Public fieldPosition The (signed) position at Time.
Public fieldTime The (unsigned) time for the state.
Public fieldVelocity The (signed) velocity at Time.
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See Also