Physics |
public class PhysicsRigidBody : PhysicsBody
The PhysicsRigidBody type exposes the following members.
| Name | Description | |
|---|---|---|
| Aabb |
The axis-aligned bounding box in world space.
(Inherited from PhysicsBody) | |
| Active | Whether the rigid body is active (not sleeping) in the world. | |
| AngularDamping | The fraction of the rigid body's angular speed that is lost per second. | |
| AngularFactor | The permitted world-space axes of rotation. | |
| AngularSleepingThreshold | The angular speed below which the rigid body may sleep. | |
| AngularVelocity | The angular velocity in world space. | |
| Enabled |
Whether the physics body is enabled in the physics world.
(Inherited from PhysicsBody) | |
| Geometry |
The physics collision geometry that belongs to the physics body.
(Inherited from PhysicsBody) | |
| GravityEnabled | Whether gravity affects the rigid body. | |
| Groups |
A copy of the list of collision groups that are prescribed to the physics body.
(Inherited from PhysicsBody) | |
| HasJoints | Does this rigid body have any joints? | |
| IsDisposed |
Whether the body has been disposed.
(Inherited from PhysicsBody) | |
| Joints | The joints that affect the rigid body. | |
| Kinematic | Whether the body is kinematic. | |
| LinearDamping | The fraction of the rigid body's linear speed that is lost per second. | |
| LinearFactor | The permitted world-space axes of movement. | |
| LinearSleepingThreshold | The linear speed below which the rigid body may sleep. | |
| LocalCenterOfMass | The center of mass in local space. | |
| LocalCenterOfMassOffset | The center of mass offset in local space. | |
| Mass | The mass. | |
| Position |
The world-space position for the physics body.
(Inherited from PhysicsBody) | |
| Rotation |
The world-space rotation matrix for the physics body.
(Inherited from PhysicsBody) | |
| Transform |
The world-space to local-space transformation matrix for the physics body.
(Inherited from PhysicsBody) | |
| Velocity | The linear velocity in world space. |
| Name | Description | |
|---|---|---|
| AddForce |
Applies the specified force to the rigid body's center of mass.
Obsolete | |
| AddGroup |
Prescribes the specified collision group to the physics body.
(Inherited from PhysicsBody) | |
| AddTorque |
Applies the specified angular force to the rigid body's center of mass.
Obsolete | |
| ApplyForce(Vector3) | Applies the specified force to the rigid body's center of mass. | |
| ApplyForce(Vector3, Vector3) | Applies the specified force to the point specified by the offset to the rigid body's center of mass. | |
| ApplyLocalForce(Vector3) | Applies the specified force to the rigid body's center of mass. | |
| ApplyLocalForce(Vector3, Vector3) | Applies the specified force to the point specified by the offset to the rigid body's center of mass. | |
| ApplyLocalTorque | Applies the specified angular force to the rigid body's center of mass. | |
| ApplyTorque | Applies the specified angular force to the rigid body's center of mass. | |
| ContainsGroup |
Whether the physics body has been prescribed the specified collision group.
(Inherited from PhysicsBody) | |
| Dispose | (Inherited from PhysicsBody) | |
| Dispose(Boolean) | (Inherited from PhysicsBody) | |
| RemoveGroup |
Unprescribes the specified collision group from the physics body.
(Inherited from PhysicsBody) |
| Name | Description | |
|---|---|---|
| Visual |
The parent visual.
(Inherited from PhysicsBody) |