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InstanceDeserializeFmuState Method

Deserializes the byte vector, constructs a copy of the FMU state and returns the pointer to this copy.

Namespace:  Emulate3D.FMI.V3
Assembly:  Emulate3D.FMI (in Emulate3D.FMI.dll) Version: 18.04.00
Syntax
C#
public Status DeserializeFmuState(
	byte[] serializedState,
	ref IntPtr fmuState
)

Parameters

serializedState
Type: SystemByte
Pointer to FMU state.
fmuState
Type: SystemIntPtr
Serialized FMU state.

Return Value

Type: Status
Status flag.
See Also