WaitForReadT(IChannelT) Method |
Suspend coroutine until the channel has an element that can be read.
Namespace: Demo3D.NativeAssembly: Demo3D.Core (in Demo3D.Core.dll) Version: 19.00.00
Syntaxpublic static Result<T> ForRead<T>(
IChannel<T> channel
)
Parameters
- channel IChannelT
- The channel to wait until not empty.
Type Parameters
- T
- Type of element in channel.
Return Value
ResultTA future result value that will receive the element from the channel.
See Also