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WaitForReadT(IChannelT) Method

Suspend coroutine until the channel has an element that can be read.

Namespace: Demo3D.Native
Assembly: Demo3D.Core (in Demo3D.Core.dll) Version: 19.00.00
Syntax
C#
public static Result<T> ForRead<T>(
	IChannel<T> channel
)

Parameters

channel  IChannelT
The channel to wait until not empty.

Type Parameters

T
Type of element in channel.

Return Value

ResultT
A future result value that will receive the element from the channel.
See Also