WaitForReadT(IChannelT, ResultT) Method |
Suspend coroutine until the channel has an element that can be read.
Namespace: Demo3D.NativeAssembly: Demo3D.Core (in Demo3D.Core.dll) Version: 19.00.00
Syntaxpublic static ITask ForRead<T>(
IChannel<T> channel,
Result<T> result
)
Parameters
- channel IChannelT
- The channel to wait until not empty.
- result ResultT
- The future result to set the value for once the read is complete.
Type Parameters
- T
- Type of element in channel.
Return Value
ITaskA task representing the wait for channel read to complete.
See Also