IMeshPainterPaintCircleFromWorldRay(Ray, MeshPainterCircleMultiRayDesc, ActionVertexHitDesc) Method |
Paint a circle using a series of rays. This will result in more accurate painting but will perform slower.
Namespace: Demo3D.Visuals.MeshPainterAssembly: Demo3D.Core (in Demo3D.Core.dll) Version: 19.00.00
Syntaxvoid PaintCircleFromWorldRay(
Ray worldRay,
MeshPainterCircleMultiRayDesc desc,
Action<VertexHitDesc> onIntersectAction
)
Parameters
- worldRay Ray
- The ray at the center of the circle.
- desc MeshPainterCircleMultiRayDesc
- The description of the multiray.
- onIntersectAction ActionVertexHitDesc
- The action to execute when an intersect occurs. The return value of the action will be the color to paint
See Also