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IMeshPainterPaintCircleFromWorldRay(Ray, MeshPainterCircleMultiRayDesc, Color) Method

Paint a circle using a series of rays. This will result in more accurate painting but will perform slower.

Namespace: Demo3D.Visuals.MeshPainter
Assembly: Demo3D.Core (in Demo3D.Core.dll) Version: 19.00.00
Syntax
C#
void PaintCircleFromWorldRay(
	Ray worldRay,
	MeshPainterCircleMultiRayDesc desc,
	Color color
)

Parameters

worldRay  Ray
The ray at the center of the circle.
desc  MeshPainterCircleMultiRayDesc
The description of the multiray.
color  Color
The color to paint.
See Also