PhysicsEngineCreateBallSocketJoint(PhysicsRigidBody, PhysicsRigidBody, Vector3) Method |
Creates a ball and socket (spherical) joint in the physics world that constrains the
two specified rigid bodies to maintain a fixed distance from the specified world-space
anchor position.
Namespace: Demo3D.VisualsAssembly: Demo3D.Core (in Demo3D.Core.dll) Version: 19.00.00
Syntaxpublic PhysicsBallSocketJoint CreateBallSocketJoint(
PhysicsRigidBody rigidBody1,
PhysicsRigidBody rigidBody2,
Vector3 anchor
)
Parameters
- rigidBody1 PhysicsRigidBody
- The first rigid body to constrain.
- rigidBody2 PhysicsRigidBody
- The second rigid body to constrain.
- anchor Vector3
- The world-space position for the pivot point.
Return Value
PhysicsBallSocketJointThe created ball and socket joint.
See Also