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VisualMoveTo Method (Visual, Matrix, Double, Double)

Move to a new matrix location relative to another visual. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.

Namespace:  Demo3D.Visuals
Assembly:  Demo3D.Core (in Demo3D.Core.dll) Version: 18.03.00
Syntax
C#
public void MoveTo(
	Visual targetVisual,
	Matrix targetMatrix,
	double speed,
	double acc
)

Parameters

targetVisual
Type: Demo3D.VisualsVisual
The MoveTo will be relative to this visual's initial position and coordinate space. If the visual to be moved is passed in here the movement will be relative to it's initial position. If null is passed in here the MoveTo will be relative to the scene.
targetMatrix
Type: Microsoft.DirectXMatrix
Location to move to relative to the targetVisual's coordinate space in Matrix form.
speed
Type: SystemDouble
Speed to move at.
acc
Type: SystemDouble
Acceleration to use. The acceleration value will be used to accelerate and decelerate the visual.
Examples
C#
// This example will move a visual to the target visual and rotate it 45 degrees
// about the Y axis, at a given speed and acceleration.
[Auto] SimpleVisualPropertyValue<Visual> target6;
[Auto("OnClick")]
void MoveToVMDD_OnClick(Visual sender, PickInfo pickInfo)
{
    sender.MoveTo(target6.Value, Matrix.RotationYDegrees(45), 2, 1);
}
See Also