VisualMoveTo Method (Visual, Vector3, Double, Double) | 
 
            Move to a new location relative to another visual.
            An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
            
 
    Namespace: 
   Demo3D.Visuals
    Assembly:
   Demo3D.Core (in Demo3D.Core.dll) Version: 18.03.00
Syntaxpublic void MoveTo(
	Visual targetVisual,
	Vector3 targetLocation,
	double speed,
	double acc
)
Parameters
- targetVisual
 - Type: Demo3D.VisualsVisual
The MoveTo will be relative to this visual's initial position and coordinate space.
            If the visual to be moved is passed in here the movement will be relative to it's initial position.
            If null is passed in here the MoveTo will be relative to the scene. - targetLocation
 - Type: Microsoft.DirectXVector3
Location to move to relative to the targetVisual's coordinate space. - speed
 - Type: SystemDouble
Speed to move at. - acc
 - Type: SystemDouble
Acceleration to use. The acceleration value will be used to accelerate and decelerate the visual. 
Examples
[Auto]
SimpleVisualPropertyValue<Visual> target2;
[Auto("OnClick")]
void MoveToVV3DD_OnClick(Visual sender, PickInfo pickInfo)
{
    sender.MoveTo(target2.Visual, new Vector3(0, 1, 0), 2, 1);
}
See Also