VisualMoveTo Method | 
| Name | Description | |
|---|---|---|
| MoveTo(Matrix) | 
            Move to a new matrix location instantly.
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| MoveTo(Vector3) | 
            Move to a new location instantly.
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| MoveTo(Matrix, SpeedProfile) | 
            Move to a new matrix location using a speed profile.
            An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
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| MoveTo(Matrix, Double) | 
            Move to a new matrix location at a given speed.
              | |
| MoveTo(Vector3, SpeedProfile) | 
            Move to a new location given a speed profile.
            An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
              | |
| MoveTo(Vector3, Double) | 
            Move to a new location given a speed.
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| MoveTo(Matrix, Double, Double) | 
            Move to a new matrix location at a given speed and acceleration.
            An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
              | |
| MoveTo(Vector3, Double, Double) | 
            Move to a new location given a speed and acceleration.
            An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
              | |
| MoveTo(Visual, Matrix, SpeedProfile) | 
            Move to a new matrix location relative to another visual.
            An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
              | |
| MoveTo(Visual, Matrix, Double) | 
            Move to a new matrix location relative to another visual.
              | |
| MoveTo(Visual, Vector3, SpeedProfile) | 
            Move to a new location relative to another visual.
            An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
              | |
| MoveTo(Visual, Vector3, Double) | 
            Move to a new location relative to another visual.
              | |
| MoveTo(Matrix, Double, Double, Double) | 
            Move to a new matrix location at a given speed, acceleration and deceleration. 
            An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
              | |
| MoveTo(Vector3, Double, Double, Double) | 
            Move to a new location given a speed, acceleration, and deceleration.
            An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
              | |
| MoveTo(Visual, Matrix, Double, Double) | 
            Move to a new matrix location relative to another visual.
            An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
              | |
| MoveTo(Visual, Vector3, Double, Double) | 
            Move to a new location relative to another visual.
            An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
              | |
| MoveTo(Visual, Matrix, Double, Double, Double) | 
            Move to a new matrix location relative to another visual.
            An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
              | |
| MoveTo(Visual, Vector3, Double, Double, Double) | 
            Move to a new location relative to another visual.
            An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
              |