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VisualTurnTo Method (Visual, Matrix, Double, Double)

Matrix TurnTo method. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.

Namespace:  Demo3D.Visuals
Assembly:  Demo3D.Core (in Demo3D.Core.dll) Version: 18.04.00
Syntax
C#
public void TurnTo(
	Visual targetVisual,
	Matrix targetMatrix,
	double speed,
	double acc
)

Parameters

targetVisual
Type: Demo3D.VisualsVisual
The turn will be in this visual's coordinate space. If the visual itself is passed in here it will rotate in the coordinate space of its parent, or the scene if there is no parent.
targetMatrix
Type: Microsoft.DirectXMatrix
The matrix to turn to.
speed
Type: SystemDouble
The speed to be used when turning.
acc
Type: SystemDouble
The acceleration to be used when turning. The acceleration value will be used to accelerate and decelerate the visual.
Examples
C#
// This example will turn a visual 90 degrees around the Y axis,
// using a given speed and acceleration.
void TurnToVMDD_OnClick(Visual sender, PickInfo pickInfo)
{
    sender.TurnTo(sender, Matrix.RotationY90, 20, 5);
}
See Also