Click or drag to resize

VisualTurnTo Method (Visual, Axis, Double, Double, Double)

Turns to a target rotation. If the targetVisual is the same as the rotating visual, the target rotation will be away from the visual's initial rotation. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.

Namespace:  Demo3D.Visuals
Assembly:  Demo3D.Core (in Demo3D.Core.dll) Version: 18.03.00
Syntax
C#
public void TurnTo(
	Visual targetVisual,
	Axis axis,
	double target,
	double speed,
	double acc
)

Parameters

targetVisual
Type: Demo3D.VisualsVisual
The turn will be in this visual's coordinate space. If the visual itself is passed in here it will rotate in the coordinate space of its parent, or the scene if there is no parent.
axis
Type: Demo3D.CommonAxis
The turn will be around this axis (in the targetVisual's coordinate space.)
target
Type: SystemDouble
The target rotation in degrees.
speed
Type: SystemDouble
The speed to be used when turning in degrees per second.
acc
Type: SystemDouble
The acceleration to be used when turning in degrees per second per second. The acceleration value will be used to accelerate and decelerate the visual.
Examples
C#
// This example will turn a visual 40 degrees around the Y axis,
// at a given speed and acceleration, and in the quickest direction.
void TurnToVADDD_OnClick(Visual sender, PickInfo pickInfo)
{
    sender.TurnTo(sender, Axis.Y, 40, 20, 5);
}
See Also