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VisualTurnTo Method

Overload List
  NameDescription
Public methodCode exampleTurnTo(Matrix)
Immediate Matrix TurnTo.
Public methodCode exampleTurnTo(Vector3)
Turn to a new yaw pitch roll instantly.
Public methodCode exampleTurnTo(Matrix, SpeedProfile)
Main Matrix TurnTo method. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
Public methodCode exampleTurnTo(Matrix, Double)
Matrix TurnTo method.
Public methodCode exampleTurnTo(Vector3, Double)
Turn to a new yaw pitch roll in a fixed time.
Public methodCode exampleTurnTo(Axis, Double, SpeedProfile)
Turns to a target rotation. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
Public methodCode exampleTurnTo(Axis, Double, Double)
Turns to a target rotation.
Public methodCode exampleTurnTo(Matrix, Double, Double)
Matrix TurnTo method. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
Public methodCode exampleTurnTo(Visual, Matrix, SpeedProfile)
Main Matrix TurnTo method.
Public methodCode exampleTurnTo(Visual, Matrix, Double)
Matrix TurnTo method.
Public methodCode exampleTurnTo(Axis, Double, SpeedProfile, RotationDirection)
Turns to a target rotation. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
Public methodCode exampleTurnTo(Axis, Double, Double, Double)
Turns to a target rotation. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
Public methodCode exampleTurnTo(Matrix, Double, Double, Double)
Matrix TurnTo method. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
Public methodCode exampleTurnTo(Visual, Axis, Double, SpeedProfile)
Turns to a target rotation. If the targetVisual is the same as the rotating visual, the target rotation will be away from the visual's initial rotation. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
Public methodCode exampleTurnTo(Visual, Axis, Double, Double)
Turns to a target rotation. If the targetVisual is the same as the rotating visual, the target rotation will be away from the visual's initial rotation.
Public methodCode exampleTurnTo(Visual, Matrix, Double, Double)
Matrix TurnTo method. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
Public methodCode exampleTurnTo(Axis, Double, Double, Double, Double)
Turns to a target rotation. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
Public methodCode exampleTurnTo(Visual, Axis, Double, SpeedProfile, RotationDirection)
Turns to a target rotation. If the targetVisual is the same as the rotating visual, the target rotation will be away from the visual's initial rotation. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
Public methodCode exampleTurnTo(Visual, Axis, Double, Double, Double)
Turns to a target rotation. If the targetVisual is the same as the rotating visual, the target rotation will be away from the visual's initial rotation. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
Public methodCode exampleTurnTo(Visual, Matrix, Double, Double, Double)
Matrix TurnTo method. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
Public methodCode exampleTurnTo(Visual, Axis, Double, Double, Double, Double)
Turns to a target rotation. If the targetVisual is the same as the rotating visual, the target rotation will be away from the visual's initial rotation. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
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