VisualTurnTo Method (Visual, Matrix, Double, Double, Double) |
Matrix TurnTo method.
An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
Namespace:
Demo3D.Visuals
Assembly:
Demo3D.Core (in Demo3D.Core.dll) Version: 18.04.00
Syntaxpublic void TurnTo(
Visual targetVisual,
Matrix targetMatrix,
double speed,
double acc,
double dec
)
Parameters
- targetVisual
- Type: Demo3D.VisualsVisual
The turn will be in this visual's coordinate space.
If the visual itself is passed in here it will rotate in the coordinate space of its parent, or the scene if there is no parent. - targetMatrix
- Type: Microsoft.DirectXMatrix
The matrix to turn to. - speed
- Type: SystemDouble
The speed to be used when turning. - acc
- Type: SystemDouble
The acceleration to be used when turning. - dec
- Type: SystemDouble
The deceleration to be used when turning.
Examples
void TurnToVMDDD_OnClick(Visual sender, PickInfo pickInfo)
{
sender.TurnTo(sender, Matrix.RotationY90, 20, 5, 5);
}
See Also