UtilProjectedLength Method |
Calculates the length of the vector v when projected in the direction
of the unit normal unitNormal.
Namespace: Demo3D.CommonAssembly: Demo3D.Common (in Demo3D.Common.dll) Version: 19.01.00
Syntaxpublic static double ProjectedLength(
Vector3 v,
Vector3 unitNormal
)
Parameters
- v Vector3
- The vector that is to be projected.
- unitNormal Vector3
- The direction in which the vector is to be projected (must be a unit vector).
Return Value
DoubleThe length of the vector after being projected in the specified direction.
See Also