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VisualFrame Class

Class that wraps up a visual as a frame, so that it can be used in frame calculations.
Inheritance Hierarchy
SystemObject
  System.DynamicDynamicObject
    NotifyPropertyChangedBase
      SimpleCustomTypeDescriptor
        GlobalizedProperties
          Demo3D.CommonBindableBase
            Demo3D.VisualsSerializableObject
              Demo3D.Visuals.FramesFrame
                Demo3D.Visuals.FramesVisualFrame

Namespace: Demo3D.Visuals.Frames
Assembly: Demo3D.Core (in Demo3D.Core.dll) Version: 19.01.00
Syntax
C#
public sealed class VisualFrame : Frame

The VisualFrame type exposes the following members.

Constructors
 NameDescription
Public methodVisualFrame Initializes a new instance of the VisualFrame class. Only for use when deserializing.
Public methodVisualFrame(Visual) Initializes a new instance of the VisualFrame class with an visual to wrap up as a frame.
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Properties
 NameDescription
Public propertyCoordinateSystem The coordinate system used by this frame. For instances of VisualFrame this is always left-handed Y up.
(Overrides FrameCoordinateSystem)
Public propertyEulerConvention The Euler angle convention used by this frame. For instances of VisualFrame this is always fixed ZXY.
(Overrides FrameEulerConvention)
Public propertyFrameLocation The location of this frame, relative to its parent, using the frame's coordinate system. For instances of VisualFrame, this is always (0, 0, 0) and cannot be set.
(Overrides FrameFrameLocation)
Public propertyFrameMatrix A matrix representing this frame's location and rotation relative to its parent, using this frame's coordinate system. For instances of VisualFrame, this is always the identity matrix, and cannot be set.
(Overrides FrameFrameMatrix)
Public propertyFrameRotation The rotation of this frame, in degrees, relative to its parent, using this frame's coordinate system. For instances of VisualFrame, this is always (0, 0, 0) and cannot be set.
(Overrides FrameFrameRotation)
Public propertyId
(Inherited from SerializableObject)
Public propertyLocation The location of this frame, relative to its parent, using the Emulate3D coordinate system. For instances of VisualFrame, this is always (0, 0, 0) and cannot be set.
(Overrides FrameLocation)
Public propertyMatrix A matrix representing this frame's location and rotation relative to its parent, using the Emulate3D coordinate system. For instances of VisualFrame, this is always the identity matrix, and cannot be set.
(Overrides FrameMatrix)
Public propertyName Gets the name of the underlying visual.
(Overrides FrameName)
Public propertyParent Gets the parent of this frame, which is always null for a VisualFrame.
(Overrides FrameParent)
Public propertyRotation Gets this frame's rotation, in degrees, relative to its parent, using the Emulate3D coordinate system. For instances of VisualFrame, this is always (0, 0, 0) and cannot be set.
(Overrides FrameRotation)
Public propertyVisual The visual that this instance of VisualFrame is wrapping up.
Public propertyWorldLocation The location of this frame relative to the scene, using the Emulate3D coordinate system. For instances of VisualFrame, this is the world location of the underlying visual, and cannot be set.
(Overrides FrameWorldLocation)
Public propertyWorldMatrix A matrix representing this frame's location and rotation relative to the world, using the Emulate3D coordinate system. For instances of VisualFrame, this cannot be set.
(Overrides FrameWorldMatrix)
Public propertyWorldRotation The rotation of this frame, in degrees, relative to the scene, using the Emulate3D coordinate system. For instances of VisualFrame, this is the world location of the underlying visual, and cannot be set.
(Overrides FrameWorldRotation)
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Methods
 NameDescription
Public methodGetLocationOf Gets the location of another frame, relative to this frame, using this frame's coordinate system.
(Inherited from Frame)
Public methodGetLocationRelativeTo Gets the location of this frame relative to a reference frame, using that frame's coordinate system.
(Inherited from Frame)
Public methodGetRotationOf Gets the rotation of another frame, relative to this frame, using this frame's coordinate system.
(Inherited from Frame)
Public methodGetRotationRelativeTo Gets the rotation in degrees of this frame relative to a reference frame, using that frame's coordinate system.
(Inherited from Frame)
Public methodRaisePropertiesChanged Raise an PropertyChanged event for each value.
(Inherited from BindableBase)
Public methodRaisePropertyChanged(PropertyChangedEventArgs) Raise an PropertyChanged event for the specified value.
(Inherited from BindableBase)
Public methodRaisePropertyChanged(String) Raise an PropertyChanged event for the specified value.
(Inherited from BindableBase)
Public methodReparent Sets the parent frame to a specified frame, whilst maintaining the same world location and rotation. This is analagous to the reparenting behaviour of visuals.
(Inherited from Frame)
Public methodSerializableDependency(SerializableObject)
(Inherited from Frame)
Obsolete
Public methodSerializableDependency(Visual)
(Inherited from Frame)
Obsolete
Public methodToString Returns a string representation of this frame, consisting of the visual being wrapped up.
(Overrides FrameToString)
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Events
 NameDescription
Public eventMoved Occurs when the frame's location or rotation changes, either directly or because a parent frame has moved.
(Inherited from Frame)
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Operators
 NameDescription
Public operatorStatic member(Visual to VisualFrame) Automatically constructs a VisualFrame instance from a visual.
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See Also