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VisualTurnTo(Visual, Matrix, Double, Double, Double) Method

Matrix TurnTo method. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.

Namespace: Demo3D.Visuals
Assembly: Demo3D.Core (in Demo3D.Core.dll) Version: 19.01.00
Syntax
C#
public void TurnTo(
	Visual targetVisual,
	Matrix targetMatrix,
	double speed,
	double acc,
	double dec
)

Parameters

targetVisual  Visual
The turn will be in this visual's coordinate space. If the visual itself is passed in here it will rotate in the coordinate space of its parent, or the scene if there is no parent.
targetMatrix  Matrix
The matrix to turn to.
speed  Double
The speed to be used when turning.
acc  Double
The acceleration to be used when turning.
dec  Double
The deceleration to be used when turning.
Example
C#
// This example will turn a visual 90 degrees around the Y axis,
// using a given speed, acceleration and deceleration.
void TurnToVMDDD_OnClick(Visual sender, PickInfo pickInfo)
{
    sender.TurnTo(sender, Matrix.RotationY90, 20, 5, 5);
}
See Also