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Visual Methods

The Visual type exposes the following members.

Methods
 NameDescription
Public methodCode exampleAddAspect(Object) Adds an aspect instance created outside the Visual.
Public methodCode exampleAddAspectT(T) Add an aspect instance.
Public methodCode exampleAddBindingInterfaceAdd a custom property to the visual which. This property is set to be a binding interface using the declared access rights.
Public methodCode exampleAddCustomProperty(String, Object, String)Add a custom property to the visual. If the custom property already exists, then this call will update its value and description.
Public methodCode exampleAddCustomProperty(String, Type, Object, String) Add a custom property to the visual. If the custom property already exists, then this call will update its value, type and description.

Note: For most uses, AddCustomProperty(String, Object, String) or AddSimpleProperty(String, Object, String) is more suitable, because there is no need to pass the type parameter; it is taken automatically from the value. The only exception is if the value passed in is null, since we can't extract the type.

Public methodAddSimpleProperty(String, Object, String) Add a custom property and also add a PropertyAlias for that new customer property making it appear as a Simple Property.
Public methodAddSimpleProperty(String, Type, Object, String) Add a custom property and also add a PropertyAlias for that new customer property making it appear as a Simple Property.
Public methodAddTemporaryProperty(String, Object) Create a temporary custom property that won't persistent on disk when saved. The property will also be hidden in the user interface.
Public methodAddTemporaryProperty(String, Object, String) Create a temporary custom property that won't persistent on disk when saved. The property will also be hidden in the user interface.
Public methodAddTemporaryProperty(String, Type, Object) Create a temporary custom property that won't persistent on disk when saved. The property will also be hidden in the user interface.
Public methodAddTemporaryProperty(String, Type, Object, String) Create a temporary custom property that won't persistent on disk when saved. The property will also be hidden in the user interface.
Public methodCode exampleAlignToFloor Align the mesh bounding box of the Visual to the default FloorVisual of the Scene.
Public methodCode exampleAlignToFloor(Visual) Align the mesh bounding box of the Visual to the specified FloorVisual. Pass 'null' or the SceneVisual to align to the default FloorVisual of the Scene.
Public methodCancelAnimators Cancel any animations that are currently in progress.
Public methodChildrenAsList Return a List<Visual> representing all the children of this visual
Public methodCode exampleClone Create a copy of a visual and its children placed in the top level scene.
Public methodConnectedVisual Find the visual that is attached to the supplied connectorName.
Public methodCode exampleConnectTo(String, Visual, String) Connect the visual to another visual with the corresponding connector names. This connection replaces any existing connections on this or the other visual's connector.
Public methodCode exampleConnectTo(String, Visual, String, Boolean) Connect the visual to another visual with the corresponding connector names. This connection replaces any existing connections on this or the other visual's connector, unless allowMultiple is true, in which case this connection is added to existing connections.
Public methodContains Is the visual contained by the visual tree from this point down?
Public methodContainsChild Is the child a direct child of the visual.
Public methodCreateManagedAspectT 
Public methodDelete Delete this visual. If it is in a Document, it is removed from the document as well.
Public methodCode exampleDisconnect Disconnect any connections on the supplied connector name.
Public methodFadeToColor Changes the primary color of the visual over a given time. This method blocks the current script until the transition is complete.
Public methodFadeToColorDeep Animate the primary color of a visual and all its descendants in a given time.
Public methodFadeToMultipleColors Changes the set of material colors on the visual over a given time. This method blocks the current script until the transition is complete.
Public methodFadeToTransparency Change the transparency of the visual over a given time period. Note that this may have no effect if the visual has a texture in its material.
Public methodFadeToTransparencyDeep Animate the transparency of a visual and all its descendants in a given time.
Public methodFilteredChildren Return the collection of child Visuals that match the given predicate.
Public methodFilteredDescendants Return all visuals below this point in the Visual hierarchy that match the given predicate.
Public methodFindAncestorsAspectT Find the first aspect of type T on one of the visuals ancestors (parent, grand-parent, etc.).
Public methodFindAncestorsAspectsT Finds all aspects of type T on any of this visual's ancestors.
Public methodCode exampleFindAspectsT Find all aspects that can be cast to the given type.
Public methodFindBindingInterfaceFind a binding interface by name if it exists. Otherwise return null.
Public methodFindChild Look through children and their children to find the first visual of a given name. Breadth first search.
Public methodFindConnector Find a named connector on a conveyor object, e.g. "Start"
Public methodCode exampleFindCreateAspect(Type) Finds an aspect if it exists or Adds a new one if it doesn't exist.
Public methodCode exampleFindCreateAspectT Finds an aspect if it exists or adds a new one if it doesn't exist.
Public methodFindCreateConnector Find or create a connector of the supplied name.
Public methodFindCreateManagedAspectT 
Public methodFindCustomProperty Find a custom property by name if it exists. Otherwise return null.
Public methodFindDotNetType 
Public methodFindFirstOfType Like FindType except it return the first instance of that type.
Public methodFindImmediateChild Look through children to find a named visual.
Public methodFindImmediateChildren Look through children to find all immediate children with a given name.
Public methodFindImmediateType Find all the objects in the Children of type Type (immediate children only)
Public methodFindManagedAspectsT Find all managed aspects that can be cast to the given type.
Public methodFindParent(PredicateVisual) Go back up through the parents of visuals to find a particular parent that matches the supplied predicate.
Public methodFindParent(Type) Go back up through the parents of visuals to find a particular parent type.
Public methodFindType Find all the objects in the Descendants of type Type (all descendants)
Public methodCode exampleFindVisualAndAncestorsAspectT Find the first aspect of type T on this visual or one of its ancestors (parents, grand-parents, etc.).
Public methodCode exampleFindVisualAndAncestorsAspectsT Finds all aspects of type T on this visual or its ancestors.
Public methodCode exampleFindVisualAndDescendantsAspectT Find the first aspect of type T on this visual or one of its descendents (children recursively)
Public methodCode exampleFindVisualAndDescendantsAspectsT Find all aspects of type T on this visual or one of its descendents (children recursively)
Public methodFindVisualType Find all the visuals that have their Type field set to 'type'.
Public methodFreeze Hold the load in one position by making it kinematic.
Public methodGetCustomProperty Get the container class for a custom property, or null if it doesn't exist.
Public methodGetCustomPropertyValue(String) Get the value of a custom property, or null if it doesn't exist.
Public methodGetCustomPropertyValueT(String, T) Get the value of a custom property, or a defaultValue if it doesn't exist.
Public methodGoToInitialPosition Set the Location and Rotation of the Visual to be the same as the InitialLocation and InitialRotation.
Public methodGoToInitialRotation Set the Rotation of the Visual to be the same as the InitialRotation. The Location remains unchanged.
Public methodCode exampleHasAspectT Returns whether an aspect of a given type can be found on the visual.
Public methodCode exampleHasCustomProperty Determines whether a custom property has been defined or not.
Public methodInitializeDefault 
Public methodIsAncestorOf Is this Visual a parent, grandparent, great grandparent etc. of the potentialChild.
Public methodIsDeleted Determine if the Visual been deleted.
Public methodCode exampleMoveTo(Matrix) Move to a new matrix location instantly.
Public methodCode exampleMoveTo(Vector3) Move to a new location instantly.
Public methodCode exampleMoveTo(Matrix, SpeedProfile) Move to a new matrix location using a speed profile. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
Public methodCode exampleMoveTo(Matrix, Double) Move to a new matrix location at a given speed.
Public methodCode exampleMoveTo(Vector3, SpeedProfile) Move to a new location given a speed profile. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
Public methodCode exampleMoveTo(Vector3, Double) Move to a new location given a speed.
Public methodCode exampleMoveTo(Matrix, Double, Double) Move to a new matrix location at a given speed and acceleration. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
Public methodCode exampleMoveTo(Vector3, Double, Double) Move to a new location given a speed and acceleration. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
Public methodCode exampleMoveTo(Visual, Matrix, SpeedProfile) Move to a new matrix location relative to another visual. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
Public methodCode exampleMoveTo(Visual, Matrix, Double) Move to a new matrix location relative to another visual.
Public methodCode exampleMoveTo(Visual, Vector3, SpeedProfile) Move to a new location relative to another visual. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
Public methodCode exampleMoveTo(Visual, Vector3, Double) Move to a new location relative to another visual.
Public methodCode exampleMoveTo(Matrix, Double, Double, Double) Move to a new matrix location at a given speed, acceleration and deceleration. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
Public methodCode exampleMoveTo(Vector3, Double, Double, Double) Move to a new location given a speed, acceleration, and deceleration. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
Public methodCode exampleMoveTo(Visual, Matrix, Double, Double) Move to a new matrix location relative to another visual. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
Public methodCode exampleMoveTo(Visual, Vector3, Double, Double) Move to a new location relative to another visual. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
Public methodCode exampleMoveTo(Visual, Matrix, Double, Double, Double) Move to a new matrix location relative to another visual. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
Public methodCode exampleMoveTo(Visual, Vector3, Double, Double, Double) Move to a new location relative to another visual. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
Public methodMoveToInitialPosition Move to the InitialPosition and InitialRotation.
Protected methodNotifyMeshChanged 
Public methodPopRoutingTarget Pop a routing target from the current routing target stack, making the next target down the stack the new current routing target. Remove this visual from the previous target's custom property called "RoutingTargetAllocators".
Public methodPushRoutingTarget Push a new routing target onto the stack of routing targets, making this the new current routing target. Add this visual to a custom property on the target called "RoutingTargetAllocators". This is normally called for loads.
Public methodRecalculateConnections Attach or detach connectors and accessories to or from valid connections on this visual and all children.
Public methodCode exampleRemoveAspect(Object) Removes an aspect instance.
Public methodCode exampleRemoveAspect(Type) Removes an aspect of a given type.
Public methodCode exampleRemoveAspectT Removes an aspect.
Public methodRemoveAspectT(T) Removes an aspect instance.
Public methodCode exampleRemoveBindingInterfaceAdd a custom property to the visual. This property is set to be a binding interface using the declared access rights.
Public methodRemoveConnector Remove a connector with a certain name.
Public methodRemoveCustomProperty Remove a custom property from the Visual.
Public methodReparent Remove this visual from the current parent's list of children (if current parent is not null), and add it to the new parent's list of children (if new parent is not null). The visual's matrix is adjusted accordingly, such that its top-level world location and orientation is preserved.
Public methodCode exampleRotate(Axis, SpeedProfile) Set the visual rotating.
Public methodCode exampleRotate(Axis, Double) Set the visual rotating.
Public methodCode exampleRotate(Axis, Double, Double) Set the visual rotating.
Public methodCode exampleRotate(Visual, Axis, SpeedProfile) Set the visual rotating.
Public methodCode exampleRotate(Visual, Axis, SpeedProfile, RotationDirection) Set the visual rotating.
Public methodRotateByImmediate 
Public methodCode exampleRotateToImmediate Rotate immediately around a given local axis to a given angle relative to the visual's initial position.
Public methodCode exampleRotateToLocalX Rotate around the local X axis a given amount at a given speed.
Public methodCode exampleRotateToLocalY Rotate around the local Y axis a given amount at a given speed.
Public methodCode exampleRotateToLocalZ Rotate around the local Z axis a given amount at a given speed.
Public methodSetCustomPropertyValueT Set the value of a custom property or do nothing if it doesn't exist.
Public methodSetInitialPosition Set InitialLocation to be the current Location and InitialRotation to be the current Rotation.
Public methodSetIsStaticDeep Set the IsStatic property for this Visual and all children recursively.
Public methodCode exampleSetNativeObject Set the native C# scripting class instance for this visual
Public methodSetScriptNativeTypeName Atomically set the Script and NativeTypeName together but only create the NativeObject once.
Public methodStick Reparents this visual to a specified parents and disables physics. This is intended for use with loads, where parent is generally a vehicle or some visual that will be moving the load.
Public methodStickKinematic Reparents this visual to a specified parents and sets visual to be kinematic This is intended for use with loads, where parent is generally a vehicle or some visual that will be moving the load.
Public methodToStream Convert a visual to a stream containing XML. Use Document.CreateVisual to turn it back into a copy of the original visual.
Public methodToXml Convert a visual to XML. Use Document.CreateVisual to turn it back into a copy of the original visual.
Public methodTransformFromWorld Transform a world coordinate to a local coordinate
Public methodTransformFromWorldNormal Transform a world normal to a local normal
Public methodTransformFromWorldRotationDegrees Transform a world rotation (in degrees) to a local rotation (in degrees).
Public methodTransformFromWorldRotationRadians Transform a world rotation (in radians) to a local rotation (in radians).
Public methodTransformToParent Transform a local coordinate to coordinate local to parent.
Public methodTransformToParentNormal Transform a local normal to normal local to parent
Public methodTransformToWorld Transform a local coordinate to a world coordinate.
Public methodTransformToWorldNormal Transform a local normal to a world normal.
Public methodTransformToWorldRotationDegrees Transform a local rotation (in radians) to a world rotation (in radians).
Public methodTransformToWorldRotationRadians Transform a local rotation (in radians) to a world rotation (in radians).
Public methodTranslateLocalX(Double) Instantly move the visual along the local X axis of its initial matrix by xOffset units.
Public methodTranslateLocalX(Double, Double) Move the visual along the local X axis of its initial matrix by xOffset units, at the given speed.
Public methodTranslateLocalX(Double, Double, Double, Double) Move the visual along the local X axis of its initial matrix by xOffset units, at the given speed and acceleration
Public methodTranslateLocalY(Double) Instantly move the visual along the local Y axis of its initial matrix by yOffset units.
Public methodTranslateLocalY(Double, Double) Move the visual along the local Y axis of its initial matrix by yOffset units, at the given speed.
Public methodTranslateLocalY(Double, Double, Double, Double) Move the visual along the local Y axis of its initial matrix by yOffset units, at the given speed and acceleration
Public methodTranslateLocalZ(Double) Instantly move the visual along the local Z axis of its initial matrix by zOffset units.
Public methodTranslateLocalZ(Double, Double) Move the visual along the local Z axis of its initial matrix by zOffset units, at the given speed.
Public methodTranslateLocalZ(Double, Double, Double, Double) Move the visual along the local Z axis of its initial matrix by zOffset units, at the given speed and acceleration
Public methodTranslateX(Double) Instantly move the visual along the model's X axis by xOffset units
Public methodTranslateX(Double, Double) Move the visual along the model's X axis by xOffset units, at the given speed.
Public methodTranslateX(Double, Double, Double, Double) Move the visual along the model's X axis by xOffset units, at the given speed and acceleration
Public methodTranslateY(Double) Instantly move the visual along the model's Y axis by yOffset units
Public methodTranslateY(Double, Double) Move the visual along the model's Y axis by yOffset units, at the given speed.
Public methodTranslateY(Double, Double, Double, Double) Move the visual along the model's Y axis by yOffset units, at the given speed and acceleration.
Public methodTranslateZ(Double) Instantly move the visual along the model's Z axis by zOffset units
Public methodTranslateZ(Double, Double) Move the visual along the model's Z axis by zOffset units, at the given speed.
Public methodTranslateZ(Double, Double, Double, Double) Move the visual along the model's Z axis by zOffset units, at the given speed and acceleration.
Public methodCode exampleTurnTo(Matrix) Immediate Matrix TurnTo.
Public methodCode exampleTurnTo(Vector3) Turn to a new yaw pitch roll instantly.
Public methodCode exampleTurnTo(Matrix, SpeedProfile) Main Matrix TurnTo method. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
Public methodCode exampleTurnTo(Matrix, Double) Matrix TurnTo method.
Public methodCode exampleTurnTo(Vector3, Double) Turn to a new yaw pitch roll in a fixed time.
Public methodCode exampleTurnTo(Axis, Double, SpeedProfile) Turns to a target rotation. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
Public methodCode exampleTurnTo(Axis, Double, Double) Turns to a target rotation.
Public methodCode exampleTurnTo(Matrix, Double, Double) Matrix TurnTo method. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
Public methodCode exampleTurnTo(Visual, Matrix, SpeedProfile) Main Matrix TurnTo method.
Public methodCode exampleTurnTo(Visual, Matrix, Double) Matrix TurnTo method.
Public methodCode exampleTurnTo(Axis, Double, SpeedProfile, RotationDirection) Turns to a target rotation. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
Public methodCode exampleTurnTo(Axis, Double, Double, Double) Turns to a target rotation. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
Public methodCode exampleTurnTo(Matrix, Double, Double, Double) Matrix TurnTo method. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
Public methodCode exampleTurnTo(Visual, Axis, Double, SpeedProfile) Turns to a target rotation. If the targetVisual is the same as the rotating visual, the target rotation will be away from the visual's initial rotation. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
Public methodCode exampleTurnTo(Visual, Axis, Double, Double) Turns to a target rotation. If the targetVisual is the same as the rotating visual, the target rotation will be away from the visual's initial rotation.
Public methodCode exampleTurnTo(Visual, Matrix, Double, Double) Matrix TurnTo method. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
Public methodCode exampleTurnTo(Axis, Double, Double, Double, Double) Turns to a target rotation. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
Public methodCode exampleTurnTo(Visual, Axis, Double, SpeedProfile, RotationDirection) Turns to a target rotation. If the targetVisual is the same as the rotating visual, the target rotation will be away from the visual's initial rotation. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
Public methodCode exampleTurnTo(Visual, Axis, Double, Double, Double) Turns to a target rotation. If the targetVisual is the same as the rotating visual, the target rotation will be away from the visual's initial rotation. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
Public methodCode exampleTurnTo(Visual, Matrix, Double, Double, Double) Matrix TurnTo method. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
Public methodCode exampleTurnTo(Visual, Axis, Double, Double, Double, Double) Turns to a target rotation. If the targetVisual is the same as the rotating visual, the target rotation will be away from the visual's initial rotation. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
Public methodUnfreeze Release the load in one position by making it dynamic.
Public methodUnstick Reparents this (stuck) visual to the scene and restores its physics state.
Public methodWaitForAnimator 
Public methodWakeUpSurroundingVisuals Wake up any surrounding loads that might have been disabled so they don't remain in midair.
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Extension Methods
 NameDescription
Public Extension MethodFullPropertyPath
(Defined by PathExtensions)
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See Also