VisualTurnTo(Matrix, Double, Double, Double) Method |
Matrix TurnTo method.
An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
Namespace: Demo3D.VisualsAssembly: Demo3D.Core (in Demo3D.Core.dll) Version: 19.00.00
Syntaxpublic void TurnTo(
Matrix targetMatrix,
double speed,
double acc,
double dec
)
Parameters
- targetMatrix Matrix
- The matrix to turn to, relative to the origin.
- speed Double
- The speed to be used when turning.
- acc Double
- The acceleration to be used when turning.
- dec Double
- The deceleration to be used when turning.
Example
void TurnToMDDD_OnClick(Visual sender, PickInfo pickInfo)
{
sender.TurnTo(Matrix.RotationY90, 20, 5, 5);
}
See Also