| | Name | Description |
|---|
  | MoveTo(Matrix) |
Move to a new matrix location instantly.
|
  | MoveTo(Vector3) |
Move to a new location instantly.
|
  | MoveTo(Matrix, SpeedProfile) |
Move to a new matrix location using a speed profile.
An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
|
  | MoveTo(Matrix, Double) |
Move to a new matrix location at a given speed.
|
  | MoveTo(Vector3, SpeedProfile) |
Move to a new location given a speed profile.
An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
|
  | MoveTo(Vector3, Double) |
Move to a new location given a speed.
|
  | MoveTo(Matrix, Double, Double) |
Move to a new matrix location at a given speed and acceleration.
An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
|
  | MoveTo(Vector3, Double, Double) |
Move to a new location given a speed and acceleration.
An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
|
  | MoveTo(Visual, Matrix, SpeedProfile) |
Move to a new matrix location relative to another visual.
An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
|
  | MoveTo(Visual, Matrix, Double) |
Move to a new matrix location relative to another visual.
|
  | MoveTo(Visual, Vector3, SpeedProfile) |
Move to a new location relative to another visual.
An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
|
  | MoveTo(Visual, Vector3, Double) |
Move to a new location relative to another visual.
|
  | MoveTo(Matrix, Double, Double, Double) |
Move to a new matrix location at a given speed, acceleration and deceleration.
An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
|
  | MoveTo(Vector3, Double, Double, Double) |
Move to a new location given a speed, acceleration, and deceleration.
An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
|
  | MoveTo(Visual, Matrix, Double, Double) |
Move to a new matrix location relative to another visual.
An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
|
  | MoveTo(Visual, Vector3, Double, Double) |
Move to a new location relative to another visual.
An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
|
  | MoveTo(Visual, Matrix, Double, Double, Double) |
Move to a new matrix location relative to another visual.
An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
|
  | MoveTo(Visual, Vector3, Double, Double, Double) |
Move to a new location relative to another visual.
An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
|