PhysicsEngineCollide(BBox, IListPhysicsGroup, Boolean) Method |
Finds all physics bodies prescribed to any of the groups specified in the group list
that are intersecting the specified bounding box.
Namespace: Demo3D.VisualsAssembly: Demo3D.Core (in Demo3D.Core.dll) Version: 19.01.00
Syntaxpublic IList<PhysicsBody> Collide(
BBox bounds,
IList<PhysicsGroup> groups,
bool updateAabbs
)
Parameters
- bounds BBox
- The bounding box.
- groups IListPhysicsGroup
- The group list containing groups that the intersecting physics bodies must be prescribed to one or more of.
- updateAabbs Boolean
- Whether to update the AABBs for all active bodies before finding collisions.
Return Value
IListPhysicsBodyList of physics bodies that are intersecting with the specified bounding box and that are prescribed to one or more of the groups in the specified group list.
See Also