PhysicsEngineCollide(BSphere, IListPhysicsGroup, Boolean) Method |
Finds all physics objects prescribed to any of the groups specified in the group list
that are intersecting the specified bounding sphere.
Namespace: Demo3D.VisualsAssembly: Demo3D.Core (in Demo3D.Core.dll) Version: 19.00.00
Syntaxpublic IList<PhysicsBody> Collide(
BSphere bounds,
IList<PhysicsGroup> groups,
bool updateAabbs
)
Parameters
- bounds BSphere
- The bounding sphere.
- groups IListPhysicsGroup
- The group list containing groups that the intersecting physics objects must be prescribed to one or more of.
- updateAabbs Boolean
- Whether to update the AABBs for all active bodies before finding collisions.
Return Value
IListPhysicsBodyList of physics objects that are intersecting with the specified bounding sphere and that are prescribed to one or more of the groups in the specified group list.
See Also