PhysicsEngineCollide(BSphere, PhysicsGroup, Boolean) Method |
Finds all physics bodies prescribed to the specified group that are
intersecting the specified bounding sphere.
Namespace: Demo3D.VisualsAssembly: Demo3D.Core (in Demo3D.Core.dll) Version: 19.00.00
Syntaxpublic IList<PhysicsBody> Collide(
BSphere bounds,
PhysicsGroup group,
bool updateAabbs
)
Parameters
- bounds BSphere
- The bounding sphere.
- group PhysicsGroup
- The group that any intersecting physics bodies must be prescribed to.
- updateAabbs Boolean
- Whether to update the AABBs for all active bodies before finding collisions.
Return Value
IListPhysicsBodyList of physics bodies that are intersecting with the specified bounding sphere and that are prescribed to the specified group.
See Also