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PhysicsEngineCollide(PhysicsBody, IListPhysicsGroup, Boolean) Method

Finds all physics objects prescribed to any of the groups specified in the group list that are colliding with the specified body.

Namespace: Demo3D.Visuals
Assembly: Demo3D.Core (in Demo3D.Core.dll) Version: 19.01.00
Syntax
C#
public IList<PhysicsBody> Collide(
	PhysicsBody body,
	IList<PhysicsGroup> groups,
	bool updateAabbs
)

Parameters

body  PhysicsBody
The physics object to check for collisions against.
groups  IListPhysicsGroup
The group list containing groups that the colliding physics bodies must be prescribed to one or more of.
updateAabbs  Boolean
Whether to update the AABBs for all active bodies before finding collisions.

Return Value

IListPhysicsBody
List of physics bodies that are colliding with the specified body and that are prescribed to one or more of the groups in the specified group list.
Remarks
This method looks for any bodies that are prescribed to one or more groups in the provided groups list and that are colliding with the specified body. The usual group filtering is ignored.
See Also