PhysicsEngineCollide(PhysicsBody, IListPhysicsGroup, Boolean) Method |
Finds all physics objects prescribed to any of the groups specified in the group list
that are colliding with the specified body.
Namespace: Demo3D.VisualsAssembly: Demo3D.Core (in Demo3D.Core.dll) Version: 19.01.00
Syntaxpublic IList<PhysicsBody> Collide(
PhysicsBody body,
IList<PhysicsGroup> groups,
bool updateAabbs
)
Parameters
- body PhysicsBody
- The physics object to check for collisions against.
- groups IListPhysicsGroup
- The group list containing groups that the colliding physics bodies must be prescribed to one or more of.
- updateAabbs Boolean
- Whether to update the AABBs for all active bodies before finding collisions.
Return Value
IListPhysicsBodyList of physics bodies that are colliding with the specified body and that are prescribed to one or more of the groups in the specified group list.
Remarks
This method looks for any bodies that are prescribed to one or more groups in the
provided groups list and that are colliding with the specified body. The usual group
filtering is ignored.
See Also