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WedgeVisual Methods

The WedgeVisual type exposes the following members.

Methods
 NameDescription
Public methodAddAspect(Object)
(Inherited from CoreVisual)
Public methodCode exampleAddAspectT(T) Add an aspect instance.
(Inherited from Visual)
Public methodCode exampleAddBindingInterfaceAdd a custom property to the visual which. This property is set to be a binding interface using the declared access rights.
(Inherited from Visual)
Public methodCode exampleAddCustomProperty(String, Object, String)Add a custom property to the visual. If the custom property already exists, then this call will update its value and description.
(Inherited from Visual)
Public methodCode exampleAddCustomProperty(String, Type, Object, String) Add a custom property to the visual. If the custom property already exists, then this call will update its value, type and description.

Note: For most uses, AddCustomProperty(String, Object, String) or AddSimpleProperty(String, Object, String) is more suitable, because there is no need to pass the type parameter; it is taken automatically from the value. The only exception is if the value passed in is null, since we can't extract the type.


(Inherited from Visual)
Public methodAddSimpleProperty(String, Object, String) Add a custom property and also add a PropertyAlias for that new customer property making it appear as a Simple Property.
(Inherited from Visual)
Public methodAddSimpleProperty(String, Type, Object, String) Add a custom property and also add a PropertyAlias for that new customer property making it appear as a Simple Property.
(Inherited from Visual)
Public methodAddTemporaryProperty(String, Object) Create a temporary custom property that won't persistent on disk when saved. The property will also be hidden in the user interface.
(Inherited from Visual)
Public methodAddTemporaryProperty(String, Object, String) Create a temporary custom property that won't persistent on disk when saved. The property will also be hidden in the user interface.
(Inherited from Visual)
Public methodAddTemporaryProperty(String, Type, Object) Create a temporary custom property that won't persistent on disk when saved. The property will also be hidden in the user interface.
(Inherited from Visual)
Public methodAddTemporaryProperty(String, Type, Object, String) Create a temporary custom property that won't persistent on disk when saved. The property will also be hidden in the user interface.
(Inherited from Visual)
Public methodCode exampleAlignToFloor Align the mesh bounding box of the Visual to the default FloorVisual of the Scene.
(Inherited from Visual)
Public methodCode exampleAlignToFloor(Visual) Align the mesh bounding box of the Visual to the specified FloorVisual. Pass 'null' or the SceneVisual to align to the default FloorVisual of the Scene.
(Inherited from Visual)
Public methodCancelAnimators Cancel any animations that are currently in progress.
(Inherited from Visual)
Public methodChildrenAsList Return a List<Visual> representing all the children of this visual
(Inherited from Visual)
Public methodCode exampleClone Create a copy of a visual and its children placed in the top level scene.
(Inherited from Visual)
Public methodConnectedVisual Find the visual that is attached to the supplied connectorName.
(Inherited from Visual)
Public methodCode exampleConnectTo(String, Visual, String) Connect the visual to another visual with the corresponding connector names. This connection replaces any existing connections on this or the other visual's connector.
(Inherited from Visual)
Public methodCode exampleConnectTo(String, Visual, String, Boolean) Connect the visual to another visual with the corresponding connector names. This connection replaces any existing connections on this or the other visual's connector, unless allowMultiple is true, in which case this connection is added to existing connections.
(Inherited from Visual)
Public methodContains Is the visual contained by the visual tree from this point down?
(Inherited from Visual)
Public methodContainsChild Is the child a direct child of the visual.
(Inherited from Visual)
Public methodCreateManagedAspectT
(Inherited from Visual)
Public methodStatic memberDefaultFactory 
Public methodDelete Delete this visual. If it is in a Document, it is removed from the document as well.
(Inherited from Visual)
Public methodCode exampleDisconnect Disconnect any connections on the supplied connector name.
(Inherited from Visual)
Public methodCode exampleFadeToColor Changes the color over a given time. This method blocks the current script until the transition is complete.
(Inherited from MeshObject)
Public methodFadeToColorDeep Animate the primary color of a visual and all its descendants in a given time.
(Inherited from Visual)
Public methodFadeToMultipleColors Changes the set of material colors over a given time. This method blocks the current script until the transition is complete.
(Inherited from MeshObject)
Public methodCode exampleFadeToTransparencyChange the transparency over a given time period. Note that this may have no effect if the visual has a texture in its material.
(Inherited from MeshObject)
Public methodFadeToTransparencyDeep Animate the transparency of a visual and all its descendants in a given time.
(Inherited from Visual)
Public methodFilteredChildren Return the collection of child Visuals that match the given predicate.
(Inherited from Visual)
Public methodFilteredDescendants Return all visuals below this point in the Visual hierarchy that match the given predicate.
(Inherited from Visual)
Public methodFindAncestorsAspectT Find the first aspect of type T on one of the visuals ancestors (parent, grand-parent, etc.).
(Inherited from Visual)
Public methodFindAncestorsAspectsT Finds all aspects of type T on any of this visual's ancestors.
(Inherited from Visual)
Public methodFindAspect(Type) Finds and returns an aspect of a given type.
(Inherited from CoreVisual)
Public methodFindAspectT Finds and returns an aspect of a given type.
(Inherited from CoreVisual)
Public methodFindAspectsT Find all aspects that can be cast to the given type.
(Inherited from CoreVisual)
Public methodFindBindingInterfaceFind a binding interface by name if it exists. Otherwise return null.
(Inherited from Visual)
Public methodFindChild Look through children and their children to find the first visual of a given name. Breadth first search.
(Inherited from Visual)
Public methodFindConnector Find a named connector on a conveyor object, e.g. "Start"
(Inherited from Visual)
Public methodFindCreateAspect(Type) Finds an aspect if it exists or Adds a new one if it doesn't exist.
(Inherited from CoreVisual)
Public methodFindCreateAspectT Finds an aspect if it exists or adds a new one if it doesn't exist.
(Inherited from CoreVisual)
Public methodFindCreateConnector Find or create a connector of the supplied name.
(Inherited from Visual)
Public methodFindCreateManagedAspectT
(Inherited from Visual)
Public methodFindCustomProperty Find a custom property by name if it exists. Otherwise return null.
(Inherited from Visual)
Public methodFindDotNetType
(Inherited from Visual)
Public methodFindFirstOfType Like FindType except it return the first instance of that type.
(Inherited from Visual)
Public methodFindImmediateChild Look through children to find a named visual.
(Inherited from Visual)
Public methodFindImmediateChildren Look through children to find all immediate children with a given name.
(Inherited from Visual)
Public methodFindImmediateType Find all the objects in the Children of type Type (immediate children only)
(Inherited from Visual)
Public methodFindManagedAspectsT Find all managed aspects that can be cast to the given type.
(Inherited from Visual)
Public methodFindParent(PredicateVisual) Go back up through the parents of visuals to find a particular parent that matches the supplied predicate.
(Inherited from Visual)
Public methodFindParent(Type) Go back up through the parents of visuals to find a particular parent type.
(Inherited from Visual)
Public methodFindType Find all the objects in the Descendants of type Type (all descendants)
(Inherited from Visual)
Public methodCode exampleFindVisualAndAncestorsAspectT Find the first aspect of type T on this visual or one of its ancestors (parents, grand-parents, etc.).
(Inherited from Visual)
Public methodCode exampleFindVisualAndAncestorsAspectsT Finds all aspects of type T on this visual or its ancestors.
(Inherited from Visual)
Public methodCode exampleFindVisualAndDescendantsAspectT Find the first aspect of type T on this visual or one of its descendents (children recursively)
(Inherited from Visual)
Public methodCode exampleFindVisualAndDescendantsAspectsT Find all aspects of type T on this visual or one of its descendents (children recursively)
(Inherited from Visual)
Public methodFindVisualType Find all the visuals that have their Type field set to 'type'.
(Inherited from Visual)
Public methodFreeze Hold the load in one position by making it kinematic.
(Inherited from Visual)
Public methodGetCustomProperty Get the container class for a custom property, or null if it doesn't exist.
(Inherited from Visual)
Public methodGetCustomPropertyValue(String) Get the value of a custom property, or null if it doesn't exist.
(Inherited from Visual)
Public methodGetCustomPropertyValueT(String, T) Get the value of a custom property, or a defaultValue if it doesn't exist.
(Inherited from Visual)
Public methodGoToInitialPosition Set the Location and Rotation of the Visual to be the same as the InitialLocation and InitialRotation.
(Inherited from Visual)
Public methodGoToInitialRotation Set the Rotation of the Visual to be the same as the InitialRotation. The Location remains unchanged.
(Inherited from Visual)
Public methodCode exampleHasAspectT Returns whether an aspect of a given type can be found on the visual.
(Inherited from Visual)
Public methodCode exampleHasCustomProperty Determines whether a custom property has been defined or not.
(Inherited from Visual)
Public methodInitializeDefault
(Inherited from Visual)
Public methodIsAncestorOf Is this Visual a parent, grandparent, great grandparent etc. of the potentialChild.
(Inherited from Visual)
Public methodIsDeleted Determine if the Visual been deleted.
(Inherited from Visual)
Public methodIsFacingDirectionOfConveyorMotor
(Inherited from PhysicsObject)
Public methodCode exampleMoveTo(Matrix) Move to a new matrix location instantly.
(Inherited from Visual)
Public methodCode exampleMoveTo(Vector3) Move to a new location instantly.
(Inherited from Visual)
Public methodCode exampleMoveTo(Matrix, SpeedProfile) Move to a new matrix location using a speed profile. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
(Inherited from Visual)
Public methodCode exampleMoveTo(Matrix, Double) Move to a new matrix location at a given speed.
(Inherited from Visual)
Public methodCode exampleMoveTo(Vector3, SpeedProfile) Move to a new location given a speed profile. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
(Inherited from Visual)
Public methodCode exampleMoveTo(Vector3, Double) Move to a new location given a speed.
(Inherited from Visual)
Public methodCode exampleMoveTo(Matrix, Double, Double) Move to a new matrix location at a given speed and acceleration. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
(Inherited from Visual)
Public methodCode exampleMoveTo(Vector3, Double, Double) Move to a new location given a speed and acceleration. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
(Inherited from Visual)
Public methodCode exampleMoveTo(Visual, Matrix, SpeedProfile) Move to a new matrix location relative to another visual. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
(Inherited from Visual)
Public methodCode exampleMoveTo(Visual, Matrix, Double) Move to a new matrix location relative to another visual.
(Inherited from Visual)
Public methodCode exampleMoveTo(Visual, Vector3, SpeedProfile) Move to a new location relative to another visual. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
(Inherited from Visual)
Public methodCode exampleMoveTo(Visual, Vector3, Double) Move to a new location relative to another visual.
(Inherited from Visual)
Public methodCode exampleMoveTo(Matrix, Double, Double, Double) Move to a new matrix location at a given speed, acceleration and deceleration. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
(Inherited from Visual)
Public methodCode exampleMoveTo(Vector3, Double, Double, Double) Move to a new location given a speed, acceleration, and deceleration. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
(Inherited from Visual)
Public methodCode exampleMoveTo(Visual, Matrix, Double, Double) Move to a new matrix location relative to another visual. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
(Inherited from Visual)
Public methodCode exampleMoveTo(Visual, Vector3, Double, Double) Move to a new location relative to another visual. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
(Inherited from Visual)
Public methodCode exampleMoveTo(Visual, Matrix, Double, Double, Double) Move to a new matrix location relative to another visual. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
(Inherited from Visual)
Public methodCode exampleMoveTo(Visual, Vector3, Double, Double, Double) Move to a new location relative to another visual. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
(Inherited from Visual)
Public methodMoveToInitialPosition Move to the InitialPosition and InitialRotation.
(Inherited from Visual)
Public methodNotifyJointsChanged
(Inherited from PhysicsObject)
Protected methodNotifyMeshChanged
(Inherited from Visual)
Protected methodNotifyOnAfterParentPropertyUpdated
(Inherited from PhysicsObject)
Protected methodNotifyOnBeforePropertyUpdated
(Inherited from PhysicsObject)
Public methodPopRoutingTarget Pop a routing target from the current routing target stack, making the next target down the stack the new current routing target. Remove this visual from the previous target's custom property called "RoutingTargetAllocators".
(Inherited from Visual)
Public methodPushRoutingTarget Push a new routing target onto the stack of routing targets, making this the new current routing target. Add this visual to a custom property on the target called "RoutingTargetAllocators". This is normally called for loads.
(Inherited from Visual)
Public methodRecalculateConnections Attach or detach connectors and accessories to or from valid connections on this visual and all children.
(Inherited from Visual)
Public methodRemoveAspect(Object)
(Inherited from CoreVisual)
Public methodCode exampleRemoveAspect(Type) Removes an aspect of a given type.
(Inherited from Visual)
Public methodCode exampleRemoveAspectT Removes an aspect.
(Inherited from Visual)
Public methodRemoveAspectT(T) Removes an aspect instance.
(Inherited from Visual)
Public methodCode exampleRemoveBindingInterfaceAdd a custom property to the visual. This property is set to be a binding interface using the declared access rights.
(Inherited from Visual)
Public methodRemoveConnector Remove a connector with a certain name.
(Inherited from Visual)
Public methodRemoveCustomProperty Remove a custom property from the Visual.
(Inherited from Visual)
Public methodReparent
(Inherited from PhysicsObject)
Public methodCode exampleRotate(Axis, SpeedProfile) Set the visual rotating.
(Inherited from Visual)
Public methodCode exampleRotate(Axis, Double) Set the visual rotating.
(Inherited from Visual)
Public methodCode exampleRotate(Axis, Double, Double) Set the visual rotating.
(Inherited from Visual)
Public methodCode exampleRotate(Visual, Axis, SpeedProfile) Set the visual rotating.
(Inherited from Visual)
Public methodCode exampleRotate(Visual, Axis, SpeedProfile, RotationDirection) Set the visual rotating.
(Inherited from Visual)
Public methodRotateByImmediate
(Inherited from Visual)
Public methodCode exampleRotateToImmediate Rotate immediately around a given local axis to a given angle relative to the visual's initial position.
(Inherited from Visual)
Public methodCode exampleRotateToLocalX Rotate around the local X axis a given amount at a given speed.
(Inherited from Visual)
Public methodCode exampleRotateToLocalY Rotate around the local Y axis a given amount at a given speed.
(Inherited from Visual)
Public methodCode exampleRotateToLocalZ Rotate around the local Z axis a given amount at a given speed.
(Inherited from Visual)
Public methodSetCustomPropertyValueT Set the value of a custom property or do nothing if it doesn't exist.
(Inherited from Visual)
Public methodSetInitialPosition Set InitialLocation to be the current Location and InitialRotation to be the current Rotation.
(Inherited from Visual)
Public methodSetIsStaticDeep Set the IsStatic property for this Visual and all children recursively.
(Inherited from Visual)
Public methodCode exampleSetNativeObject Set the native C# scripting class instance for this visual
(Inherited from Visual)
Public methodSetScriptNativeTypeName Atomically set the Script and NativeTypeName together but only create the NativeObject once.
(Inherited from Visual)
Public methodStick Reparents this visual to a specified parents and disables physics. This is intended for use with loads, where parent is generally a vehicle or some visual that will be moving the load.
(Inherited from Visual)
Public methodStickKinematic Reparents this visual to a specified parents and sets visual to be kinematic This is intended for use with loads, where parent is generally a vehicle or some visual that will be moving the load.
(Inherited from Visual)
Public methodToStream Convert a visual to a stream containing XML. Use Document.CreateVisual to turn it back into a copy of the original visual.
(Inherited from Visual)
Public methodToXml Convert a visual to XML. Use Document.CreateVisual to turn it back into a copy of the original visual.
(Inherited from Visual)
Public methodTransformFromWorld Transform a world coordinate to a local coordinate
(Inherited from Visual)
Public methodTransformFromWorldNormal Transform a world normal to a local normal
(Inherited from Visual)
Public methodTransformFromWorldRotationDegrees Transform a world rotation (in degrees) to a local rotation (in degrees).
(Inherited from Visual)
Public methodTransformFromWorldRotationRadians Transform a world rotation (in radians) to a local rotation (in radians).
(Inherited from Visual)
Public methodTransformToParent Transform a local coordinate to coordinate local to parent.
(Inherited from Visual)
Public methodTransformToParentNormal Transform a local normal to normal local to parent
(Inherited from Visual)
Public methodTransformToWorld Transform a local coordinate to a world coordinate.
(Inherited from Visual)
Public methodTransformToWorldNormal Transform a local normal to a world normal.
(Inherited from Visual)
Public methodTransformToWorldRotationDegrees Transform a local rotation (in radians) to a world rotation (in radians).
(Inherited from Visual)
Public methodTransformToWorldRotationRadians Transform a local rotation (in radians) to a world rotation (in radians).
(Inherited from Visual)
Public methodTransformTrackToWorld Transform a tracking location to a world location. Offset is Props.Tracking.Offset, and is used to translate the [0,0,0] away from [start of conveyor, top of roller, center of roller].
(Inherited from PhysicsObject)
Public methodTransformWorldToTrack Transform a world location into a tracking location. Offset is Props.Tracking.Offset, and is used to translate the [0,0,0] away from [start of conveyor, top of roller, center of roller].
(Inherited from PhysicsObject)
Public methodTranslateLocalX(Double) Instantly move the visual along the local X axis of its initial matrix by xOffset units.
(Inherited from Visual)
Public methodTranslateLocalX(Double, Double) Move the visual along the local X axis of its initial matrix by xOffset units, at the given speed.
(Inherited from Visual)
Public methodTranslateLocalX(Double, Double, Double, Double) Move the visual along the local X axis of its initial matrix by xOffset units, at the given speed and acceleration
(Inherited from Visual)
Public methodTranslateLocalY(Double) Instantly move the visual along the local Y axis of its initial matrix by yOffset units.
(Inherited from Visual)
Public methodTranslateLocalY(Double, Double) Move the visual along the local Y axis of its initial matrix by yOffset units, at the given speed.
(Inherited from Visual)
Public methodTranslateLocalY(Double, Double, Double, Double) Move the visual along the local Y axis of its initial matrix by yOffset units, at the given speed and acceleration
(Inherited from Visual)
Public methodTranslateLocalZ(Double) Instantly move the visual along the local Z axis of its initial matrix by zOffset units.
(Inherited from Visual)
Public methodTranslateLocalZ(Double, Double) Move the visual along the local Z axis of its initial matrix by zOffset units, at the given speed.
(Inherited from Visual)
Public methodTranslateLocalZ(Double, Double, Double, Double) Move the visual along the local Z axis of its initial matrix by zOffset units, at the given speed and acceleration
(Inherited from Visual)
Public methodTranslateX(Double) Instantly move the visual along the model's X axis by xOffset units
(Inherited from Visual)
Public methodTranslateX(Double, Double) Move the visual along the model's X axis by xOffset units, at the given speed.
(Inherited from Visual)
Public methodTranslateX(Double, Double, Double, Double) Move the visual along the model's X axis by xOffset units, at the given speed and acceleration
(Inherited from Visual)
Public methodTranslateY(Double) Instantly move the visual along the model's Y axis by yOffset units
(Inherited from Visual)
Public methodTranslateY(Double, Double) Move the visual along the model's Y axis by yOffset units, at the given speed.
(Inherited from Visual)
Public methodTranslateY(Double, Double, Double, Double) Move the visual along the model's Y axis by yOffset units, at the given speed and acceleration.
(Inherited from Visual)
Public methodTranslateZ(Double) Instantly move the visual along the model's Z axis by zOffset units
(Inherited from Visual)
Public methodTranslateZ(Double, Double) Move the visual along the model's Z axis by zOffset units, at the given speed.
(Inherited from Visual)
Public methodTranslateZ(Double, Double, Double, Double) Move the visual along the model's Z axis by zOffset units, at the given speed and acceleration.
(Inherited from Visual)
Public methodCode exampleTurnTo(Matrix) Immediate Matrix TurnTo.
(Inherited from Visual)
Public methodCode exampleTurnTo(Vector3) Turn to a new yaw pitch roll instantly.
(Inherited from Visual)
Public methodCode exampleTurnTo(Matrix, SpeedProfile) Main Matrix TurnTo method. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
(Inherited from Visual)
Public methodCode exampleTurnTo(Matrix, Double) Matrix TurnTo method.
(Inherited from Visual)
Public methodCode exampleTurnTo(Vector3, Double) Turn to a new yaw pitch roll in a fixed time.
(Inherited from Visual)
Public methodCode exampleTurnTo(Axis, Double, SpeedProfile) Turns to a target rotation. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
(Inherited from Visual)
Public methodCode exampleTurnTo(Axis, Double, Double) Turns to a target rotation.
(Inherited from Visual)
Public methodCode exampleTurnTo(Matrix, Double, Double) Matrix TurnTo method. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
(Inherited from Visual)
Public methodCode exampleTurnTo(Visual, Matrix, SpeedProfile) Main Matrix TurnTo method.
(Inherited from Visual)
Public methodCode exampleTurnTo(Visual, Matrix, Double) Matrix TurnTo method.
(Inherited from Visual)
Public methodCode exampleTurnTo(Axis, Double, SpeedProfile, RotationDirection) Turns to a target rotation. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
(Inherited from Visual)
Public methodCode exampleTurnTo(Axis, Double, Double, Double) Turns to a target rotation. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
(Inherited from Visual)
Public methodCode exampleTurnTo(Matrix, Double, Double, Double) Matrix TurnTo method. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
(Inherited from Visual)
Public methodCode exampleTurnTo(Visual, Axis, Double, SpeedProfile) Turns to a target rotation. If the targetVisual is the same as the rotating visual, the target rotation will be away from the visual's initial rotation. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
(Inherited from Visual)
Public methodCode exampleTurnTo(Visual, Axis, Double, Double) Turns to a target rotation. If the targetVisual is the same as the rotating visual, the target rotation will be away from the visual's initial rotation.
(Inherited from Visual)
Public methodCode exampleTurnTo(Visual, Matrix, Double, Double) Matrix TurnTo method. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
(Inherited from Visual)
Public methodCode exampleTurnTo(Axis, Double, Double, Double, Double) Turns to a target rotation. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
(Inherited from Visual)
Public methodCode exampleTurnTo(Visual, Axis, Double, SpeedProfile, RotationDirection) Turns to a target rotation. If the targetVisual is the same as the rotating visual, the target rotation will be away from the visual's initial rotation. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
(Inherited from Visual)
Public methodCode exampleTurnTo(Visual, Axis, Double, Double, Double) Turns to a target rotation. If the targetVisual is the same as the rotating visual, the target rotation will be away from the visual's initial rotation. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
(Inherited from Visual)
Public methodCode exampleTurnTo(Visual, Matrix, Double, Double, Double) Matrix TurnTo method. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
(Inherited from Visual)
Public methodCode exampleTurnTo(Visual, Axis, Double, Double, Double, Double) Turns to a target rotation. If the targetVisual is the same as the rotating visual, the target rotation will be away from the visual's initial rotation. An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
(Inherited from Visual)
Public methodUnfreeze Release the load in one position by making it dynamic.
(Inherited from Visual)
Public methodUnstick Reparents this (stuck) visual to the scene and restores its physics state.
(Inherited from Visual)
Public methodWaitForAnimator
(Inherited from Visual)
Public methodWakeUpSurroundingVisuals Wake up any surrounding loads that might have been disabled so they don't remain in midair.
(Inherited from Visual)
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Extension Methods
 NameDescription
Public Extension MethodFullPropertyPath
(Defined by PathExtensions)
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See Also